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  | Input (void *window) | 
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bool  | feedSdlEvent (void *event) | 
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double  | mouseX () const | 
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double  | mouseY () const | 
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void  | setMousePosition (double x, double y) | 
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void  | update () | 
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static std::string  | idToChar (Key key) | 
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static Key  | charToId (std::string ch) | 
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static std::string  | keyName (Key key) | 
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static std::string  | gamepadName (int idx) | 
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static bool  | down (Key key) | 
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static double  | axis (Key key) | 
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std::function< void(Key)>  | onButtonDown | 
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std::function< void(Key)>  | onButtonUp | 
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The documentation for this class was generated from the following files: