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| Input (void *window) |
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bool | feedSdlEvent (void *event) |
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double | mouseX () const |
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double | mouseY () const |
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void | setMousePosition (double x, double y) |
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void | update () |
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static std::string | idToChar (Key key) |
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static Key | charToId (std::string ch) |
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static std::string | keyName (Key key) |
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static std::string | gamepadName (int idx) |
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static bool | down (Key key) |
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static double | axis (Key key) |
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std::function< void(Key)> | onButtonDown |
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std::function< void(Key)> | onButtonUp |
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The documentation for this class was generated from the following files: